Empty Rooms

The camera eats into nothingness, it glides along an empty surface whose rough grain resembles minimalistic interplay of shapes and forms and material analyses that refer the spectators back to themselves. After a while the white wall which represented the initial focus is joined by a long hallway with doors, and after that high, spacious empty rooms enter the picture. The scene is reminiscent of abandoned underground bunkers or spaces in an industrial warehouse or workshop, spaces that do not have an obvious use, non-places whose utilitarian architecture Larcher examines as if they were monuments to their presumably simple economic purpose. With the aid of the finely structured, at times whooshing soundtrack by Constantin Popp, Larcher creates an uncanny mood, though at the same time she goes beyond representation of the weirdly whooshing emptiness and breathes life into these spaces, isolating certain elements and making the walls dance. The rooms and the objects they contain, such as lighting fixtures, assume the direction until the scene quiets down and a glaring white zero space is eventually created, a kind of idealized white cube that Larcher lines with the white wall elements visible at the beginning in accordance with its new — or possibly old after all — purpose. In Empty Rooms Larcher propels the impressive game which emerges in her other works by means of memories stored in rooms and their emotionally evocative qualities. This tends to make us believe the idea that objects are living beings, which has received an increasing amount of consideration, and serves as a reminder of history’s aftereffects that cannot be suppressed.

(Sandro Droschl)

In HEIM, Claudia Larcher explores a house in a long spiralling movement, from attic to basement, from darkness into the light and back into the dark. Human protagonists are only present outside or acoustically: someone ringing the doorbell, a telephone ringing, somebody mowing the lawn. The video animation of YAMA, too, makes the rooms feel like stage sets recreated from memory. Yet here it is traditional Japanese interiors that the camera surveys. In EMPTY ROOMS, an extreme close-up of a white wall forms the start of a panning shot that will ultimately return to its point of departure. Like HEIM, the film has a nightmarish quality further underlined by its at times piercing music. There is less artificiality in BAUMEISTER, the “portrait” of an actually extant building, the ORF broadcasting centre in Dornbirn. Detail shots of technoid materials, forms and shapes indicate the building’s function, which is also taken up by the sound track: an electronic whirr and chirping, mixed in with the white noise of TV channels from which a woman’s voice slowly emerges delivering a terse description of the building.

(Claudia Slanar)

Excerpt: Empty Rooms

Orig. Title
Empty Rooms
10 min 30 sec
Orig. Language
No Dialogue
Empty Rooms (Image)
Empty Rooms (Image)
Empty Rooms (Image)
Constantin Popp, Claudia Larcher
Concept & Realization
Constantin Popp, Claudia Larcher
Available Formats
Digital File (prores, h264) (Distribution Copy)
Aspect Ratio
Sound Format
Frame Rate
24 fps
Festivals (Selection)
Graz - Diagonale, Festival des österreichischen Films
Vilnius - Tindirindis International Animated Film Festival
Wiesbaden - exground on screen
Kassel - Dokumentarfilm- & Videofest
Wien - One Day Animation Festival (Audience Award)
Helsinki - metakino Architecture Film Festival